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Generally, the user must use external tools to find the code that accesses this data. If the device does not support pointers the game programming must be changed instead.
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If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. In these cases, the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify or change the game's programming which is usually located at the same place every time. In some games, the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned.
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Only a few examples of these Upgrade CDs were known to have been published. The Enhancement Disc, which InterAct sold for $4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. The later models of the GameShark also had a Use Enhancement Disc option. Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. It was a runner-up for Electronic Gaming Monthly 's Best Peripheral of 1996 (behind the Saturn analog controller). It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first party memory cards. Codes could be entered, but unlike the Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. When the original GameShark was released, it came with 4,000 preloaded codes.